![]() ![]() If shooting a target spotted by another - 0.5Y credits for damage. Unintentional kills (frag) are not individually counted towards the payment. In case of ammo rack explosion or other damage by initial fire all damage is counted towards the player who set it.ĭamage is counted if inflicted on the enemy. Payment for inflicting damage to the enemyįor every point of damage inflicted the tank receives Y credits, independent of the tier.įor every tier the target is higher than the player, the player receives bonus of 0.1Y credits.ĭamage inflicted by fire is counted towards the player who set the fire. Payment for battle consists of: X * tank_tier for defeat or a tie, and 1.85X * tank_tier for victory. Payment is proportional to the tank tier (essentially its worth in battle) Payment for battle - guaranteed amount of credits, independent of the tank's performance in battle. How credits are calculated Payment for battle Credits are used as a payment method to buy consumables, equipement, modules, tanks and other basic items required or optional during battle.Ĭredits can be earned by everyone for participating in battle and is regulated by your battle performance (inflicted damage, detected enemy tanks, performance of the team etcetera).Ĭredits can also be exchanged from gold that can be bought in the respective server's website ( NA, EU) by clicking on the "Get Gold" button and following the basic instructions. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |